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Oct 21, 2009, 05:32 AM // 05:32 | #1 |
Krytan Explorer
Join Date: Aug 2009
Guild: FOTG
Profession: R/E
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Final Touches on a build
So I'm borrowing this build to try some farming for gift of traveler. I've unlocked the needed skills via balt faction/tomes but I cannot get Dwarvan stability or whatever as I dont have EoTN. Is there an alternate that can lengthen the length of stances for Ranger/Ritual skills? If not what skill should I choose in its place?
Also what kind of equipment should I roll with? Money's not really a problem so feel free to suggest the BEST possible setup including runes, etc. OggjclgpITXTlT+gVTCHpGsS3lA EDIT: Also whats the point of having 9 communing if there are no communing spells? Last edited by Jerrodh; Oct 21, 2009 at 05:47 AM // 05:47.. |
Oct 21, 2009, 06:28 AM // 06:28 | #2 |
Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Wtf is the point of all the stances...where is this farming, if outside gates, you don't even need blocking stances, just shadowsong+moar spirits.
And no, communing isn't needed. |
Oct 21, 2009, 07:51 AM // 07:51 | #3 |
Krytan Explorer
Join Date: Apr 2009
Location: Sweden
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It's just Dwarven Stability that increase the lenght of stances.
All about stances: http://wiki.guildwars.com/wiki/Stance |
Oct 21, 2009, 08:01 AM // 08:01 | #4 | |
Desert Nomad
Join Date: Apr 2007
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Quote:
That template looks like it started out as a "standard" solo spiritspam build, with Communing spirits (Shadowsong, Pain)... but the author replaced them with a load of stances and forgot to change the attributes. |
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Oct 21, 2009, 12:13 PM // 12:13 | #5 |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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The build was posted in the Traveler thread for solo farming Water Djinn in First City. I found the Whirling Defense to be unnecessary, so you can replace it with another running stance if you can't maintain Dodge + Zojun's Haste long enough to alternate them without Dwarven Stability. However, if you put the Communing points into Expertise and use an Expertise mask with a Superior Expertise rune, you should be OK without Dwarven Stability. Recommended weapon is any staff with +20e (Insightful head, Hale & Hearty inscription).
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Oct 21, 2009, 01:55 PM // 13:55 | #6 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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you should list the skills as well as the template code for those that don't have instant access to being in the game to see what build that code represents
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Oct 21, 2009, 03:11 PM // 15:11 | #8 |
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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For this farm all you need are the spirits listed and a run skill and condition removal just incase you get hit with cripple on the way. lay spirits agro and walk behind them no need to do much more the target will not go after you if you do it right.
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Oct 21, 2009, 10:04 PM // 22:04 | #9 |
Krytan Explorer
Join Date: Aug 2009
Guild: FOTG
Profession: R/E
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Alrighty thanks for the info and help guys sorry pretty new at this whole game especially with the builds and such.
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